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Returning 35 results for 'fire snake'.

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Fire Snake

Monsters

","rollDamageType":"fire"} fire damage.Multiattack. The snake makes two attacks: one with its bite and one with its tail.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction

Heated Body. A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Heated Body

Fire Snake

Compendium - Sources->Dragons of Stormwreck Isle

Fire Snake Fire snakes are the larval form of salamanders—powerful creatures from the Elemental Plane of Fire. Intense heat washes off their bodies, and their yellow eyes glow like candles. Fire

within 5 feet of it takes 3 (1d6) fire damage. Actions Multiattack. The snake makes one Bite attack and one Tail attack. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4

Fire Snake

Compendium - Sources->Monster Manual

Fire Snake Fire Snakes. Salamanders hatch from eggs that are two-foot-diameter spheres of smoldering obsidian. When a salamander is ready to hatch, it melts its way through the egg’s thick shell and

emerges as a fire snake. A fire snake matures into a salamander adult within a year. Enslaved by the Efreet. Long ago, the efreet hired azer to build the fabled City of Brass, but then failed in

Conjure Fey

Spells

.Sample CreaturesCRCreature Name0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat

, Raven, Scorpion, Spider, Vulture, Weasel1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge1/4Axe Beak, Blink Dog, Boar

Ras Nsi

Monsters

can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He doesn't change

":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Ras Nsi has the following wizard spells prepared:Cantrips (at will): chill touch, fire bolt, mage hand, mending, poison spray1st

Creature Name0Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture

, Weasel1/8Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge1/4Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant

Yuan-ti Anathema

Monsters

, Fire, LightningChange Shape. The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Magic Resistance. The anathema has advantage on saving throws against spells and other magical effects.Ophidiophobia Aura. Any creature of the anathema’s choice, other than a snake or a yuan

Yuan-ti Anathema Legacy This doesn't reflect the latest rules and lore. Learn More

Monsters

and other magical effects.Ophidiophobia Aura. Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must

giant constrictor snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.Six Heads. The anathema has advantage on

Automata Devil

monsters

hands erupt from its shoulders.Coiled Metal Whips. The creature’s head is a dark mass ending in two large mandibles. By its side, it carries a huge coiled whip that squirms like a snake and is

devils as overseers.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered

Emerald Dragon Wyrmling

Monsters

gems in exchange for information about a settlement the wyrmling has been observing.5An emerald dragon wyrmling keeps trying to play with a pair of newly hatched fire snake;fire snakes.6

dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced

K'thriss Drow'b

Monsters

each: darkness, faerie fireSpellcasting. K'thriss is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction

uses the stat block of a poisonous snake with these changes:It has an Intelligence score of 12 (+2).It has telepathy out to a range of 30 feet.

Demogorgon

Monsters

normally docile. Within that area, any ability check involving Animal Handling has disadvantage.Venomous Beasts. The area within 6 miles of the lair becomes overpopulated with poisonous snake

has advantage on all Intelligence, Wisdom, and Charisma saving throws.Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire, Lightning

Vos'skyriss Serpentfolk Ghost

monsters

humanoid-snake hybrids, who seek the ultimate detachment that comes from destroying all of reality.Constricted Origins. Once a realm of humanoids who worshiped serpents, the ancient Vos’skyriss

hundreds of their living kin from magical stasis. Now, living and undead serpentfolk plot together to rekindle the embers of their long-lost empire.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Theran Chimera

Monsters

","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.Breath Weapon (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapon"}. The chimera exhales fire

in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (5d12);{"diceNotation":"5d12","rollType":"damage","rollAction":"Breath Weapon","rollDamageType":"fire

Learning Beast Shapes

Compendium - Sources->Xanathar's Guide to Everything

5 Giant crocodile Swim Underdark CR Beast Fly/Swim 0 Giant fire beetle — 1/8 Giant rat — 1/8 Stirge Fly 1/4 Giant bat Fly 1/4 Giant centipede — 1/4 Giant lizard — 1/4 Giant poisonous snake Swim 1

Saber-toothed tiger — 6 Mammoth — Coast CR Beast Fly/Swim 0 Crab Swim 0 Eagle Fly 1/8 Blood hawk Fly 1/8 Giant crab Swim 1/8 Poisonous snake Swim 1/8 Stirge Fly 1/4 Giant lizard — 1/4 Giant wolf

Monsters by Environment

Compendium - Sources->Dungeon Master’s Guide

) Bugbear, duergar, fire snake, ghoul, giant spider, giant toad, goblin boss, half-ogre, kuo-toa whip, quaggoth spore servant, specter 1 (200 XP) Carrion crawler, druid, gargoyle, gelatinous cube, ghast

, kobold, merfolk, poisonous snake, stirge, tribal warrior 1/8 (25 XP) Giant lizard, giant wolf spider, pseudodragon, pteranodon, winged kobold 1/4 (50 XP) Sahuagin, scout 1/2 (100 XP) Giant eagle, giant

Challenge 1 (200 XP)

Compendium - Sources->Dungeon Master’s Guide

Challenge 1 (200 XP) Animated armor Brass dragon wyrmling Brown bear Bugbear Copper dragon wyrmling Death dog Dire wolf Dryad Duergar Faerie dragon (young) Fire snake

Volcanic Threats

Compendium - Sources->Journeys through the Radiant Citadel

of the characters. 4 The earth cracks, revealing magma flowing below. A fire snake rises from the crack and attacks the first creature it sees before retreating after 1 round.

Sideshows

Compendium - Sources->Van Richten’s Guide to Ravenloft

performances by a pair of leathery wings that allows her to fly. Before stepping on stage, she powders her face, affects a somber accent, and pretends to be undead. Charlotte the Fire Eater. This juggling

visitors to guess at the animals’ nature for a copper piece. Silessa the Snake. A dancer and animal tamer, Silessa (druid) performs with a collection of rare serpents. She claims she was born a snake and magically transformed into an elf.

Domain Denizens

Compendium - Sources->Domains of Delight: A Feywild Accessory

, campestri (WW), cat, crab, deer, eagle, frog, giant fire beetle, goat, hawk, hyena, jackal, lizard, myconid sprout, octopus, owl, rat, raven, scorpion, sea horse, shrieker, spider, vulture, weasel 1/8

Bandit, blood hawk, boggle (WW), brigganock (WW), camel, displacer beast kitten (WW), flying snake, giant crab, giant rat, giant weasel, guard, harengon brigand (WW), mastiff, merfolk, mule

Yuan-ti Anathema

Compendium - Sources->Monsters of the Multiverse

19 (+4) WIS 17 (+3) CHA 20 (+5)Skills Perception +11, Stealth +5 Damage Resistances acid, fire, lightning Damage Immunities poison Condition Immunities poisoned

saving throws against spells and other magical effects. Ophidiophobia Aura. Any creature of the anathema’s choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema

Encounters in the Mere

Compendium - Sources->Storm Lord’s Wrath

one giant constrictor snake, plus an additional snake for every character, including sidekicks, emerges from the pit looking for a meal. Any magical or normal fire larger than a torch could ignite the

swamp gas. Whenever a fire-based spell or effect is used, roll a d6. On a 1-2, the gas ignites. If the fire effect has an area, the area of the effect doubles. Also, treat all creatures in the area as

D4. Burned-out Balloon Factory

Compendium - Sources->The Wild Beyond the Witchlight

. Wisps of smoke snake into the air from several spots where smoldering wreckage threatens to ignite. A distressed bullywug in a leather smock scurries around the room with a bucket of water whose

contents spill out over the sides in his haste. This is where Bavlorna’s swamp gas balloons are manufactured. Two bullywugs recently set fire to the place, destroying most of the supplies as a

Desert Encounters (Levels 1–4)

Compendium - Sources->Xanathar's Guide to Everything

constrictor snake 70–71 1 gnoll pack lord with 1d3 giant hyenas 72 1d6 + 2 gnolls 73–74 1 mummy 75 1d3 half-ogres 76–80 A pile of humanoid bones wrapped in rotting cloth 81–82 1 lamia 83 1 hobgoblin captain

elemental 92 1d3 couatls 93 1 fire elemental 94 1d4 gnoll fangs of Yeenoghu 95 1 revenant 96 1d4 weretigers 97 1 cyclops 98 1 young brass dragon 99 1 medusa 00 1 yuan-ti abomination

The Egyptian Pantheon

Compendium - Sources->Player's Handbook

, god of judgment and death LN Death Black jackal Apep, god of evil, fire, and serpents NE Trickery Flaming snake Bast, goddess of cats and vengeance CG War Cat Bes, god of luck and music CN Trickery

Desert Encounters (Levels 5–10)

Compendium - Sources->Xanathar's Guide to Everything

Desert Encounters (Levels 5–10) d100 Encounter 01 1d6 scouts 02 2d4 jackalweres 03 2d6 hobgoblins 04 1d4 + 3 dust mephits 05 1d6 swarms of insects 06 1 giant constrictor snake 07–08 1 lion 09–10

tents 41–43 1d6 + 2 thri-kreen 44–46 2d4 yuan-ti purebloods 47–50 1d6 + 3 death dogs 51–52 1d4 giant scorpions 53 1 fire elemental 54–55 1 hobgoblin captain with 3d4 hobgoblins 56 1d6 + 2 ogres 57–58

Find Familiar

Compendium - Sources->Basic Rules

Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier

) Duration: Instantaneous You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat

Walking a Different Path

Compendium - Sources->Acquisitions Incorporated

creatures. Totem Animal Urban Replacements Bear Otyugh, giant spider Eagle Crow, flying snake Wolf Giant rat, giant fire beetle Path of the Zealot You might not be particularly

Ras Nsi

Compendium - Sources->Tomb of Annihilation

chapter 1). Shapechanger. Ras Nsi can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying

, +7 to hit with spell attacks). Ras Nsi has the following wizard spells prepared: Cantrips (at will): chill touch, fire bolt, mage hand, mending, poison spray 1st level (4 slots): expeditious

The Infernal Machine of Lum the Mad

magic-items

forth, you breathe out intermittent gouts of flame that deal 1d4 fire damage to you.49You can cast the daylight spell three times.An evil undead creature that comes within 30 feet of you for the

distraught unless your clothing is all the same color, imposing disadvantage on Intelligence, Wisdom, and Charisma checks and saving throws.59You have resistance to fire damage.You gain no

Gray Ooze

Compendium - Sources->Monster Manual

Gray Ooze A gray ooze is stone turned to liquid by chaos. When it moves, it slithers like a liquid snake, rising to strike. Gray Ooze Medium ooze, unaligned Armor Class 8 Hit Points 22 (3d8 + 9

, cold, fire Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8 Languages — Challenge 1/2

Find Familiar

Compendium - Sources->Player's Handbook

Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier

) Duration: Instantaneous You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat

Seagrow Caves Locations

Compendium - Sources->Dragons of Stormwreck Isle

amid the other pieces and breaks open, releasing a fire snake from this stony egg. Seeing the characters only as fuel, it attacks them at once. Breaking the fire crystal also reveals the reason the

breaks into 25 tiny chunks of obsidian worth 10 gp each. 2nd-Level Characters. If the characters are 2nd level, add a third fume drake to the room when the characters first arrive. Then, at the same time the fire snake hatches from its egg, two more fume drakes emerge from the cluster of purple crystals.

Underdark Encounters (Levels 1–4)

Compendium - Sources->Xanathar's Guide to Everything

Underdark Encounters (Levels 1–4) d100 Encounter 01 1 mind flayer arcanist 02 1d3 + 1 giant poisonous snakes 03 1d3 giant lizards 04 2d4 giant fire beetles 05 1d8 + 1 flumphs 06 1 shrieker 07 1d12

specters 49 1d4 bugbears 50 1d10 + 5 winged kobolds 51 1d4 fire snakes 52 2d8 + 1 troglodytes 53 1d6 giant spiders 54 3d6 kuo-toa 55 1 goblin boss with 2d4 goblins 56 4d4 grimlocks 57 1 ochre jelly 58

79. Hall of Finality

Compendium - Sources->Tomb of Annihilation

purple tile snake along the floor, each leading to one of three archways. A charred skeleton on the floor points to the fourth archway, which has no path leading to it. A single torch burns in a

24 Intelligence (Investigation) check. Wall of Fire. When the glyph of warding spell activates or is dispelled, a magical wall of fire springs up at the south end of the hallway, setting the black

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