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Returning 35 results for 'snake'.
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Fire Snake
Monsters
Heated Body. A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Heated Body
","rollDamageType":"fire"} fire damage.Multiattack. The snake makes two attacks: one with its bite and one with its tail.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction
Flying Snake
Monsters
Flyby. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit
, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4);{"diceNotation":"3d4","rollType":"damage","rollAction":"Bite","rollDamageType":"poison"} poison damage.A flying snake is a brightly colored
Constrictor Snake
Monsters
. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Constrict","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Poisonous Snake
Monsters
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution
Giant Constrictor Snake
Monsters
. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Constrict","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Giant Coral Snake
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3","rollType":"damage
Giant Poisonous Snake
Monsters
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage
Flying Snake
Compendium - Sources->Monster Manual
Flying Snake A flying snake is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls
wrapped in their coils. Flying Snake Tiny beast, unaligned Armor Class 14 Hit Points 5 (2d4) Speed 30 ft., fly 60 ft., swim 30 ft. STR 4 (−3) DEX 18 (+4) CON 11 (+0
Poisonous Snake
Compendium - Sources->Player's Handbook
Poisonous Snake Poisonous Snake Tiny beast, unaligned Armor Class 13 Hit Points 2 (1d4) Speed 30 ft., swim 30 ft. STR 2 (–4) DEX 16 (+3) CON 11 (+0) INT 1
Fire Snake
Compendium - Sources->Dragons of Stormwreck Isle
Fire Snake Fire snakes are the larval form of salamanders—powerful creatures from the Elemental Plane of Fire. Intense heat washes off their bodies, and their yellow eyes glow like candles. Fire
Snake Medium Elemental, Typically Neutral Evil Armor Class 14 (natural armor) Hit Points 22 (5d8) Speed 30 ft. STR 12 (+1) DEX 14 (+2) CON 11 (+0) INT 7 (−2
Poisonous Snake
Compendium - Sources->Infernal Machine Rebuild
Poisonous Snake Poisonous Snake Tiny beast, unaligned Armor Class 13 Hit Points 2 (1d4) Speed 30 ft., swim 30 ft. STR 2(−4) DEX 16(+3) CON 11(+0) INT 1(−5
Snake, Constrictor
Compendium - Sources->Tomb of Annihilation
Snake, Constrictor A constrictor snake attacks a random party member from hiding. The character targeted by the snake is surprised unless he or she has a passive Wisdom (Perception) score of 12 or higher.
Constrictor Snake
Compendium - Sources->Player's Handbook
Constrictor Snake Constrictor Snake Large beast, unaligned Armor Class 12 Hit Points 13 (2d10 + 2) Speed 30 ft., swim 30 ft. STR 15 (+2) DEX 14 (+2) CON 12 (+1
(escape DC 14). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.
Poisonous Snake
Compendium - Sources->Monster Manual
Poisonous Snake Poisonous Snake Tiny beast, unaligned Armor Class 13 Hit Points 2 (1d4) Speed 30 ft., swim 30 ft. STR 2 (−4) DEX 16 (+3) CON 11 (+0) INT 1
Constrictor Snake
Compendium - Sources->Monster Manual
Constrictor Snake Constrictor Snake Large beast, unaligned Armor Class 12 Hit Points 13 (2d10 + 2) Speed 30 ft., swim 30 ft. STR 15 (+2) DEX 14 (+2) CON 12 (+1
DC 14). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.
Fire Snake
Compendium - Sources->Monster Manual
Fire Snake Fire Snakes. Salamanders hatch from eggs that are two-foot-diameter spheres of smoldering obsidian. When a salamander is ready to hatch, it melts its way through the egg’s thick shell and
emerges as a fire snake. A fire snake matures into a salamander adult within a year. Enslaved by the Efreet. Long ago, the efreet hired azer to build the fabled City of Brass, but then failed in
Yuan-ti: Snake People
Compendium - Sources->Volo's Guide to Monsters
Yuan-ti: Snake People The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix
Snake, Giant Constrictor
Compendium - Sources->Tomb of Annihilation
Snake, Giant Constrictor A giant constrictor snake attacks from hiding in the same manner as a constrictor snake.
Giant Constrictor Snake
Compendium - Sources->Monster Manual
Giant Constrictor Snake Giant Constrictor Snake Huge beast, unaligned Armor Class 12 Hit Points 60 (8d12 + 8) Speed 30 ft., swim 30 ft. STR 19 (+4) DEX 14 (+2) CON 12
, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.
Giant Poisonous Snake
Compendium - Sources->Monster Manual
Giant Poisonous Snake Giant Poisonous Snake Medium beast, unaligned Armor Class 14 Hit Points 11 (2d8 + 2) Speed 30 ft., swim 30 ft. STR 10 (+0) DEX 18 (+4) CON 13
Snake, Giant Poisonous
Compendium - Sources->Tomb of Annihilation
Snake, Giant Poisonous A giant poisonous snake shoots out from the undergrowth to attack a random character. The character targeted by the snake is surprised unless he or she has a passive Wisdom (Perception) score of 14 or higher.
Giant Coral Snake
Compendium - Sources->Ghosts of Saltmarsh
Giant Coral Snake Comfortable on land or in water, these brilliantly colored snakes are renowned for their potent and hallucinogenic venom. They are most often found in coastal caves. In the
abandoned chambers of the hermitage in Tammeraut’s Fate, these giant serpents feed on any creature that crosses their path. Giant Coral Snake Large beast, unaligned Armor Class 13 Hit Points 90 (12d10
15. Snake Pit
Compendium - Sources->Tomb of Annihilation
15. Snake Pit A rickety wooden walkway threads around the walls of a deep pit. Foul odors waft up from below. Somewhere in the gloom beneath you, thousands of snakes writhe. Despite appearances
9. Temple of the Great Snake
Compendium - Sources->Waterdeep: Dungeon of the Mad Mage
9. Temple of the Great Snake This 30-foot-high cavern is dominated by a ruin that contains the following: Carvings. The interior walls are covered in carvings of snakes, fanged maws, and open
. Harmless centipedes crawl all over the statue. Green Statue. The middle chamber contains a statue carved of green stone, depicting a 15-foot-tall winged snake with its fangs bared. Harmless snakes
Staff of the Python
Magic Items
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own
initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.On your turn, you can mentally command the
Robe of Serpents
Magic Items
action on your turn, you can transform one of the robe’s serpents into a giant poisonous snake. The snake instantly falls from the robe, slithers into an unoccupied space next to you, and acts on
your initiative count. The snake can tell friendly creatures from hostile ones and attacks the latter. The snake disappears in a harmless puff of smoke after 1 hour, when it drops to 0 hit points, or
Enhanced Medusa
Monsters
cast the light cantrip at will.Multiattack. The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.Snake Hair. Melee
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Snake Hair"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction
Topi
Monsters
replaced with a leather bag that contains a live poisonous snake. The snake requires neither air nor sustenance, and it magically renders the topi’s claws venomous. When a topi dies, the snake
Medusa
monsters
attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.Snake Hair. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
":"Snake Hair"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Snake Hair","rollDamageType":"piercing"} piercing damage plus 14 (4d6
Staff of the Adder
Magic Items
You can use a bonus action to speak the staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command
word again, you return the staff to its normal inanimate form.You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a
Gloine Nathair-Nathair
Monsters
stone.Multiattack. The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.Snake Hair. Melee Weapon Attack: +5
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Snake Hair"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Snake Hair","rollDamageType
Medusa (Theran variant)
Monsters
polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.Multiattack. The medusa makes either three melee attacks—one with its snake
hair, one to constrict, and one with its shortsword—or two ranged attacks with its longbow.Snake Hair. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Snake Hair
Marlos Urnrayle
Monsters
light, Marlos is, due to his curse, affected by his own gaze.Multiattack. Marlos makes three melee attacks, one with his snake hair and two with Ironfang.Snake Hair. Melee Weapon Attack: +6
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Snake Hair"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Snake Hair","rollDamageType
Yuan-ti Priest
Monsters
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't
and other magical effects.Malison Type. The yuan-ti has one of the following types:Type 1: Human body with snake headType 2: Human head and body with snakes for armsType 3: Human head and upper
Swamp Adder
monsters
saving throw at the end of each of its turns, ending the effect on itself on a success.The vicious snake with a squat, diamond-shaped head, a puffed neck, and a peculiar yellow band around its body
slithered slowly through the marsh.Marsh Hunter. This venomous snake—sometimes known as the “speckled band”—is native to the marshes of southern realms, where it devours